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Loved the very creative puzzles - the hint system worked very well and I definitely needed it in a few instances! Echoing previous sentiments that the linearity of the text adventure game came off unusual at first, but I think the story beats made it worth it. 

Thank you, Quizlock! And yes, a number of people brought up the linearity, which was imposed because of time, as opposed to design. I'm normally not a fan of linearity myself either. Ha!