Thanks for the kind words! I've slowed down a bit on my zine making but I still have a few ideas on the backburner that I might play around with soon.
Quizlock
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I'll second this post, I'm basically in the same boat, having tinkered with both for small personal projects. However, one thing I've noticed if you venture outside of Adventuron that may influence your choice is that I feel there is a tendency with some IDEs to have native support for GitHub, making integration slightly easier.
The biggest upside for choosing GitHub would be if you wanted more eyes on it.
Here's my stats from Save Bigfoot's Christmas. Almost got none from outside of itch, but I really didn't seek any from outside aside from a couple twitter posts on my fairly low impression twitter account. Interestingly, I got about half of the views and plays than I did in the last Adventuron Jam, which I did the exact same publicity. Both followed almost the exact same curve though.
I really liked the Solstice theme of this adventure! It had a very classic adventure feel to it - some of the puzzles were a little tricky because of the vocabulary needed. I really liked using the archaeologist as a hint system but absolutely loved doing the deciphering puzzle by hand. I know it's fallen out of style, but I absolutely love when I have to take hand written notes in an adventure game.
I really liked how much was able to be fit in such a small area. I really appreciate the hints to look in and under things - I never would have thought of that if it was not suggested. A very fun, short and sweet game.
I absolutely loved the achievements at the end - a total surprise and very intriguing way to inspire some replays.
Lovely low rez graphics, show everything that is needed and respond nicely to events.
Only thing that threw me for a while is that I moved the pool table but did not reveal anything under it until I searched under it afterward.
I've got my entry in a place to open to the public: Save Bigfoot's Christmas! You play as one of Santa's elves who needs to prove that Bigfoot doesn't deserve to be on the naughty list this year. I know there's not too much time until submission, but would love to hear feedback or any bugs that you find!
I've got a room with a person named Mr. Maple. I have a command if the player tries to TALK TO MR. MAPLE. The command works if the player types TALK TO MR MAPLE or TALK TO MAPLE, but not if they use the period: TALK TO MR. MAPLE. I can't figure out how to allow the possibility of the player typing MR. in the input ? Any one else ever run into this problem?