Ooh, it's fun to see fans of the pragmatic route. It's kind of the "Marion and Geoffrey vs. the World" option.
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Maybe because a lot of us creatives aren't super pragmatic people? To be honest, I'm not either, but I've admired a number of other women who have that quality in my life, and I thought it seemed a very appropriate option for Marion. I've sort of designed her as somebody for whom practicality and heartfelt (some might say impulsive) action are in an internal battle, and several routes let the player decide which one wins out.