Hi bondreal!
Super difficult platformers are uh...not my strong suit, but I hope this feedback is still helpful:
- I like the lighting the game uses :>
- I found that certain hitboxes didn't match up to the sprites. The lava hitbox seemed larger than it should be, and the spikes had hitboxes on the sides as well as the top. I'm not sure if this is an intentional design decision regarding the spikes (as a call-back to old platformers), but to me, touching the side of spikes feels like it shouldn't kill you.
- The music's pretty neat, though I wonder if it might work better if it kept playing after death, rather than always returning to the start.
- It felt a bit awkward to use WASD and E for the controls, specifically for the sprint. I'd recommend putting the sprint on SHIFT instead for that control scheme
- The sprite work is simple but effective. The slimes are quite cute!
- The birds sometimes got stuck inside the ground, usually when they were flying up into it
I didn't end up beating the game, but that might just be on my poor skills. An optional mode with checkpoints would be helpful, but that might go against the design ethos you're trying to imitate, here.