room:has softlock spikes so you cant get stuck.
me:still manages to get a soft lock without access to said spikes
how?!? xD
i went down to that room early and somehow managed to get stuck here (i didn't manage to replicate it so this isn't the original photo)
i think it might have something to do with the momentum not lining up with the frames because the frames were low at the time
I can confirm, the gravity/player jump height acts very weird there. I noticed that jumping while holding A/D first works better than trying to jump first and then A/D.
oooh yea i forgot to use delta