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(5 edits)

← Day 3

Day 4:

Slow day. I started out by making a new font for the game. Looking back at the Legend of Xenia font, I realised it really wasn't that readable at all, being too small and blocky. So I decided to make my new font a bit bigger sprite-font, which means it's just a bunch of images, so that I can add manual antialiasing to make it clearer, as well as do fancy button icons if necessary. Here's the font:

FontDialogue mockup

I also started my actual game project, setting up a bunch of behind the scenes stuff. Controllers, state machines, collision engine, and player movement. Using GameMaker Studio 2, if you're wondering.


See you tomorrow!

β†’ Day 5

Love your font. The text reads great in the 64x64 space. Actually all of your pixels do.