I like this! The random stage generation keeps it challenging and fresh. It seems like the color changing for heaven / hell also affects enemies and stage generation? Awesome either way!
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Thank you! Glad you noticed, wish I could've found a way to make that more clear, yes the level generation gives you different rooms based on if you're in heaven / hell. I intended for hell to be harder but net you more points and heaven to have more of a reliance on platforming through obstacles rather than fighting enemies. Thanks for playing!