Thanks for playing!
OGSuperSand
Creator of
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Really appreciate the kind words!
We actually took a somewhat simple approach so it might be easier than you'd imagine 😁 Gravity is controlled by Unity Effectors, and we just turn the Effectors on/off depending on which planet's trigger you enter. Then we point the transform.up of the player based off player pos and the planet center. Since we're doing that we can just push the velocity left and right from the player POV 😊
There's actually a bit of a bug with the Effectors I think, we didn't fencepost them properly, so until you exit one for the first time I don't think it turns off. That's why if you walk into overlapping ones without first jumping weird stuff can happen lol. But yeah the general gist of it is rely on Unity to do the heavy lifting for us 😛
Thanks for playing!
I really liked it!
I think the weaker part of a lot of these sorts of Inscryption-likes is the writing, but I found yours to be pretty engaging and I wasn't just skipping past dialogue lol. The actual card game I found to be pretty fun even once I found a strategy I liked. Maybe having more varied twists on the card game introducing new elements would be cool, but already it's pretty impressive how complete of a package you've been able to make during the jam. Great work!
Nice work! I enjoyed my time with this. The visual design was done very well, I was onboarded to the mechanics very quickly. Most of the levels were short enough that I could do trial/error with different abilities to see how they worked, which was nice I didn't have to wait around for a while (with the exception of the final room where I tried a bunch of different things at the end and had to wait around a bit to see how it worked each time). The game is very well polished, the aesthetic comes together quite nicely, it's impressively done.
Nice entry! The presentation is very good, I liked the music. Having an undo is also needed for these kind of games, and I've already found a few similar ones with that feature absent. I think a helpful thing to do would be to show in some HUD the faces of the die flat that would show you what face you will be on when you move a certain direction. Nice work!
Great art! Really liked all the fish enemies, the healing catfish guy in the back was my favorite. I got rolled (pun intended) by the boss though lol
I think it'd be nice to have an even faster speed-up option, since once you get into combat you can't really influence anything anyways. Last year for GMTK we also made a deck-builder, so I'm digging your project a lot. Great work!