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Alright, I downloaded it. FYI controls don't seem to work if you have a controller plugged in, but it was fine once I unplugged my controller.


It's a fun concept and implemented well. Picking who to send your cargo to is pretty strategic, the ship controls well. 

(+1)

Thanks for playing! I appreciate the feedback. The AI will punish you if you get too far ahead, which I think gives the game a nice challenge. Interesting about the gamepad controller taking over like that.

I have one around, but I didn't test with my gamepad like I normally do. I kind of made the decision early to just focus on getting the keyboard mapping working and gamepads can be an optional in the future if I get around to it. For gamepads, while the unity defaults will still be there, the other inputs aren't mapped.  It wouldn't be too difficult in the future to work all this out, but I am almost sure I won't have time before the end of the jam.

No idea what happened with the WebGL build. The error (at least the stacktrace) is deep in Unity rendering calls. It worked in the first version (I played myself on Itch), I made a tiny code fix and now the WebGL build breaks. Rolled back the code to the first version, and now it breaks too. Hooray Unity. Might be something broken with my install (see also, one day I'll learn not to use beta Unity versions for doing game jams). I'll look into it one day, but real life has kicked in and I've run out of time for the jam.

Thanks for taking the time to play and comment, and coming back after it was broken the first time.