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Did it cost you a lot to do the drag and drop? In my game I did it and it was what cost me the most, so when I saw that drag and drop exists in your game I was impressed. In addition, the mixing mechanics are perfect. I really liked your game.

(+1)

Thanks for your kind words. When I was planning the development time I thought it would be the second biggest system (after the mixing itself). But in the end it took me less time than expected. It  was around 1,5h but I already knew how to do it properly because I used the same system in one of my previous games. Sadly, I wanted to have an option to drag it back from cauldron but I stumbled on some issues which I did not have time to solve.