This is cute! I like the overall idea albeit at times I felt a little lost but I understood mostly everything by about halfway through the timer! Congrats on finishing the jam!
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Speedy Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #146 | 3.565 | 3.565 |
THEME | #160 | 3.609 | 3.609 |
SOUNDS | #209 | 3.261 | 3.261 |
OVERALL | #250 | 3.478 | 3.478 |
INNOVATION | #311 | 3.130 | 3.130 |
MUSIC | #362 | 2.957 | 2.957 |
VISUALS | #439 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Dobrá mechanika, je intuitivní, takže stačí jen krátký tutoriál. Taky ta doba 90 sec je dobře vybalancovaná. Vždy mi zbylo jen pár ingrediencí, takže ta doba nebyla ani moc krátká ale ani moc dlouhá. Dobrá práce.
My Čechové si musíme pomáhat, takže tu máš taky hodnocení, tenhle typ kombinačních her mám hrozně rád, ale přidal bych tam trochu magického koření, nějáký partikly atd.
Nice game :)
When I have only 1 kind of circle (e.g. 5 red circles, nothing more), the game should ended. Now i had to wait 30 seconds until the timer runs up.
Nice game! The idea was great and I loved the voice acting in it (the "nice" sounds were really satisfying!) What could be cool is seeing some special effects when you make potions or have the cauldron turn different colours!
Great work! :D
Love games like this! it fit the theme pretty well and I liked the little nice after every combo lol
I understood the theme right at the end when I was wasted all my resources before calculating where everything would need to go haha. Cute, simple, fun.
Nice little game, I think players need to calculate carefully before starting to get the best score but it is fun. If we can just click the ingredient to add it into the cauldron it might be let the player be able to focus on the calculation(unless that is intended).
I have not thought about just clicking to add it to cauldron. I actually like the drag n drop from many othre games and I wanted to have it this way. Thanks for suggestion though, that's something that could be useful in future games. By the way, I think it adds some stress on the player to drag ingredients very fast :) Thanks for the feedback.
Did it cost you a lot to do the drag and drop? In my game I did it and it was what cost me the most, so when I saw that drag and drop exists in your game I was impressed. In addition, the mixing mechanics are perfect. I really liked your game.
Thanks for your kind words. When I was planning the development time I thought it would be the second biggest system (after the mixing itself). But in the end it took me less time than expected. It was around 1,5h but I already knew how to do it properly because I used the same system in one of my previous games. Sadly, I wanted to have an option to drag it back from cauldron but I stumbled on some issues which I did not have time to solve.
Wow super fun game
i loved the idea and the connection to the theme
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