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Speedy Alchemist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
DESIGN | #146 | 3.565 | 3.565 |
THEME | #160 | 3.609 | 3.609 |
SOUNDS | #209 | 3.261 | 3.261 |
OVERALL | #250 | 3.478 | 3.478 |
INNOVATION | #311 | 3.130 | 3.130 |
MUSIC | #362 | 2.957 | 2.957 |
VISUALS | #439 | 3.174 | 3.174 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is cute! I like the overall idea albeit at times I felt a little lost but I understood mostly everything by about halfway through the timer! Congrats on finishing the jam!
Dobrá mechanika, je intuitivní, takže stačí jen krátký tutoriál. Taky ta doba 90 sec je dobře vybalancovaná. Vždy mi zbylo jen pár ingrediencí, takže ta doba nebyla ani moc krátká ale ani moc dlouhá. Dobrá práce.
Původně jsem to měl na 60s, ale když jsem to dával testovat rodinným příslušníkům, tak jsem to radši zvednul :) díky
My Čechové si musíme pomáhat, takže tu máš taky hodnocení, tenhle typ kombinačních her mám hrozně rád, ale přidal bych tam trochu magického koření, nějáký partikly atd.
To by rozhodně chtělo! Z časově úsporných důvodů jsem se nezmohl na nic víc než na bubliny z kotlíku a použil jen jednoduché animace. Díky.
Took me a minute to understand which colors mapped to which crystals. Might be helpful to put that on screen as well, like the potions. I found it really hard to use all of the ingredients in 90 seconds, I just was not able to do it.
its a fun game but you need a tutorial
Nice game :)
When I have only 1 kind of circle (e.g. 5 red circles, nothing more), the game should ended. Now i had to wait 30 seconds until the timer runs up.
Yeah I know that would be cool but I did not have time to implement it. I atleast added into the main menu a tip that tells you that you can "Escape" to end prematurely. Thanks for the feedback.
nice and fun little game, the only criticism i have is the music is a little repetitive and gets annoying. but otherwise really great
the best i managed to do is have 2 ingredients left :)
Really fits the theme well, nice overall design.
I'd like more visual feedback on the mixing, as mentioned by GamesbySaul.
Good job!
Thank you for the feedback. Glad you liked it!
Nice game! The idea was great and I loved the voice acting in it (the "nice" sounds were really satisfying!) What could be cool is seeing some special effects when you make potions or have the cauldron turn different colours!
Great work! :D
Yeah I totally agree with you that it lacks more visual effects which give players more feedback. Thanks for the comment.
I loved the idea of this game. It's really fun to complete the game as fast as we can with some pre calculations done to get the best score. Great work!!
Please review and rate my game if you have some time. Thanks!
Thank you, will try your game later today :)
Love games like this! it fit the theme pretty well and I liked the little nice after every combo lol
I understood the theme right at the end when I was wasted all my resources before calculating where everything would need to go haha. Cute, simple, fun.
Nice little game, I think players need to calculate carefully before starting to get the best score but it is fun. If we can just click the ingredient to add it into the cauldron it might be let the player be able to focus on the calculation(unless that is intended).
I have not thought about just clicking to add it to cauldron. I actually like the drag n drop from many othre games and I wanted to have it this way. Thanks for suggestion though, that's something that could be useful in future games. By the way, I think it adds some stress on the player to drag ingredients very fast :) Thanks for the feedback.
Did it cost you a lot to do the drag and drop? In my game I did it and it was what cost me the most, so when I saw that drag and drop exists in your game I was impressed. In addition, the mixing mechanics are perfect. I really liked your game.
Thanks for your kind words. When I was planning the development time I thought it would be the second biggest system (after the mixing itself). But in the end it took me less time than expected. It was around 1,5h but I already knew how to do it properly because I used the same system in one of my previous games. Sadly, I wanted to have an option to drag it back from cauldron but I stumbled on some issues which I did not have time to solve.
I like the idea of making better ingredients by combining colors.
Wow super fun game
i loved the idea and the connection to the theme