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I like the concept, and the timer meant that you really did have to make use of the 'less health more damage' mechanic if you hoped to win. I do feel the timer might have been a bit too unforgiving, especially when I thought I was about to scrape by a win, killed the last guy with a couple of seconds less only to see "Get to the exit"...

Still, the concept is really good, and it does play well.

(+1)

I think the problem was the lack of external playtesting, i do reach the exit with 10 to 15 seconds left, but its basically cheating because i know everything about the game, its a learning for my next time. Thx for feedback!