Thanks ! Ahaah the music isnt mine, I'm a beginner and one week was only enough to figure out the code so I just used a free asset for the music! Regarding the death I agree, I actually tried to get the particle system to play awhile before calling the end scene but couldnt get that to work. Do you have an idea how to do it? I tried with Invoke() but it ended up delaying the next scene so much:(
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Well I admit it's kinda like simple not like an advanced setting but I usually add like a timer if statement that holds the transition of for like a few seconds and then just disable all kinematics so nothing can be touched, and then re enable them as the player hits the trigger at the start of the level. Something like that at least for simple code I admit I'm not the best coder I kinda make jumbled messes and then our Head coder Josef cleaned things up and made them pretty