Well I admit it's kinda like simple not like an advanced setting but I usually add like a timer if statement that holds the transition of for like a few seconds and then just disable all kinematics so nothing can be touched, and then re enable them as the player hits the trigger at the start of the level. Something like that at least for simple code I admit I'm not the best coder I kinda make jumbled messes and then our Head coder Josef cleaned things up and made them pretty