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I really liked the idea of this game. I get the feel you were going for with the design, but I think it was just a little too much to have the puzzle buttons be one-time-use along with the difficult jumps from the platform aspect. If it was just the puzzle aspect (like the first level) it wasn't as frustrating to restart if I messed up the puzzle, but that second level was just really hard to do between trying to platform and remember the order to press the buttons (especially after finding some of the buttons were hidden). Overall, it's soooo close to being a really great game!

Thank you for the feedback! Yeah we kinda went a little heavy on the second level, mostly because of how easy everything else was, but we went a bit overboard we definitely have to find a balance between puzzle and platform, but we will work on it to hopefully make it a good game!