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ElectricCityGames

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A member registered Aug 03, 2020 · View creator page →

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Thanks man for the video review. Cool to see someone else play. Helps pinpoint areas of improvement with level design.

Thanks for the feedback. That was intentional to force the drawing in real time, but a lot of people are commenting similar things. Perhaps I should have allowed a pan and edit feature before launching to give some time for a "set up" and take a look at the course before going into the "real time drawing" portion.

Thanks for the comment!

The brush effect is done by instantiating circle colliders at a set mouse position delta and then connecting the center lines with a line renderer component. Then on the line renderer, I just have an oval sprite with some softness around the edges to make it look "wispy".

Sure, gameplay wise, I have a few suggestions. I think the starting shoot speed is a little too slow. I know the idea is to build speed with power ups, but I think the overall fun factor would be better shifting everything to the faster side. Second, for a top down shooter type game I think the player needs some more health. Rather than having a few enemies and a few points of heath, there should be a lot of enemies and a lot of health to give a better feel of action and danger. Lastly, (this one's minor) I think there would be a benefit to have a checkpoint after the tutorial rooms to not have to do it over after the player already understand the basics of the game.

I love that dash mechanic! It felt fantastic. I saw you mention it was your first game jam game so I commend you for staying in a manageable scope and polishing it to the level you did for a week project.

Thanks for the feedback! I wish I had time for more levels too!!! :)

One of the play testers found the same bug and was doing some pretty cool tricks with the launching, so I decided to keep it as a "feature" haha

Thanks for the feedback! I was debating back and forth on whether to make the paint unlimited or not, but I decided against it at the last minute. Perhaps adding the gauge took away from the tie in to the theme of the jam.

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I really liked the idea of this game. I get the feel you were going for with the design, but I think it was just a little too much to have the puzzle buttons be one-time-use along with the difficult jumps from the platform aspect. If it was just the puzzle aspect (like the first level) it wasn't as frustrating to restart if I messed up the puzzle, but that second level was just really hard to do between trying to platform and remember the order to press the buttons (especially after finding some of the buttons were hidden). Overall, it's soooo close to being a really great game!

Really good take on the classic space shooter. I was fun to play and I liked the take on the theme. My only suggestion would be to add a down period so I could read and understand which power ups I wanted to keep and get rid of. I found myself needing to be more focused on trying to shoot and move rather than dumping items.

I really liked the theme of the game. All of your animations are really smooth and features are well implemented. The game was just a little slow.  I feel like it was so close to hitting it out of the park, but just needed a little bit more. Maybe try something faster pace? Or if you want to keep it slow for the mood either make filling the gas more engaging (even if it is a little unrealistic) or have some more things to do to wait for the next cue.

This was a fun one! Very unique concept and it fits the theme nicely. I liked the "events" that made it harder to delete. Reminded me of Warrio Ware.

Dude, I absolutely love the theme of this game! Great job,

The reset button was actually in the pause menu if you hit ESC and if you ever get in a bounce loop you could right click to erase the line. I guess I could have explained that better. Thank you for the feedback :)

Fantastic game! Great job getting everything in a  week. Really is one of my favorites this jam. A little bit of tweaking for the balancing and maybe the steering and it would be super solid.

Great job incorporating a leader board into a game jam game! Haven't seen that done before.

Really great game! Nice idea using sound to tie into the theme and loved the way you used to identify the monster's location! Overall really solid!

Really cool game! Love the pickup sounds haha. I really liked the complexity of the game, but it was a little confusing to understand the mechanics at first. 

Loved the atmosphere. Great job creating a 3D game in a week, that's tough to do! I feel like there should have been a food mechanic tied into the plants, but maybe that can be future stuff.

Really liked the music, but the game was really hard to understand. I had to keep checking the comments to figure out how to play it. A little bit of visual queues and a brief tutorial and it would have been really good!

Really cool concept to see it created for an adruboy! I'm sure it was better without the emulator so I'm taking that into consideration. Once I was able to get the controls down it was fun to play, nice job!

Nice job for a week jam! Everything felt really polished and the art is fantastic.

Very unique mechanic. Simple to learn and fun to play. Also nice job on finishing your first game!

Love the atmosphere of each type of planet! Great job with the visuals; everything feels really polished. I only wish the music continued rather than restarting each time.

Funny you mention that because the code for paint splatters is there, but I couldn't get it to work when I changed from placeholder art to the black and transparent "line art" for the objects since it was based on overlaying color masks. Definitely would have added it back if I had more time.

That's the sword of someone who's overcompensating for something! Fantastic job on the particle effects especially when the ghosts die.

Look at Jim over here with his 9 fridges! Love the running animation. Gave me a good laugh. haha

Outside the tutorial, the game was pretty fun. Nice job picking a style and sticking with it! It felt really cohesive.

I like it. It was like a mix of mario, zelda, and metroid. 

Nice job on the game! Love the piggy bank theme My only critiques would be a box collider on the pig (kept getting stuck on the snout).

Great job. Love how you made everything that can hurt you a shade of red for a visual cue. Made it really easy to tell what needed to be avoided.

Nice game ,man! Super unique and kept me wanting to keep playing to beat my previous score. Ultimate goal of an arcade game.

So polished for a week! Really, great job on this one. My only feedback is I wish the boss had either a visual or audio queue he was about to attack to give time to react.

Really loved the atmosphere. I actually took my headphones off because I thought the wind was outside irl haha. Wish there was a little more to the game play though.

Nice job on the game. The sound for going over the boss fight dot gave me a heartattack with head phones on! I didn't expect it to be that loud. lol

I see you already mention the enemy AI thing, so ignoring that this was a really polished 3D game for a week. Really cool submission!

I did lol. I also really enjoyed the opening commentary.

Great little story driven adventure. Nice job creating all those character animations in a week. They're really good looking. Overall, really liked the feel and the theme.

Cool game. Love the art! I was getting some null reference exceptions, but other than that it was pretty fun.

This game is awesome! Great combination of two genres.