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Fantastic game!

Theme:

The use of less sanity being more power was a great take on the theme. I would really have loved to see some sanity effects in the game when you had less, like eternal darkness, that way there was a risk/reward for having less sanity. Plus most monsters could be cheesed by just staying far away and shooting. Rendering the losing sanity for more power, useless. Still a great use of the theme though!

Visuals:

The visuals were fantastic! This actually reminded me of the very first game jam I did with my teams game "out of Sight". Honestly such a cohesive style throughout the entire game (except for the purple bullets) lol

Sounds/Music:

You had great creepy and atmospheric music with decent sound fx in place. So it went very well with the overall design of the game!

Overall:

The game was a great 5-10 minute experience with appealing visuals and an intriguing atmosphere. I honestly wanted more from the game, such as a fuller story and more interesting level design. Also the utilization of the sanity meter could really help make the game pop even more! I enjoyed my play through of it!

I streamed it here, starts at minute 14:

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Gosh, it's always so surreal watching somebody else play your game on video. Such comprehensive feedback too, thank you very much! 

Yeah, there were a number of art assets intended for changing sanity, and a number of different peace tasks (the things you do to restore sanity), but unfortunately I didn't get time to put them in. Also, I'll give you a guess as to the single artistic design choice I ended up making (as the programmer) haha!

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I really did feel like the game was setup to have more! lol That makes sense you had to cut content. That's always the shame of jams, but also the beauty. What are you willing to sacrifice to get a playable game out the door.

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Yeah definitely. I also find the smaller scope and time frame means you're a lot more likely to get stuff done. You never really get time to reach a point where your motivation runs out! Plus, even if you're not super into an idea, you're only dealing with it for a short time, so it's not a huge burden to just run with things! 

I completely understand. There was a jam I did that was about 2 weeks along, and the theme and the game direction was not the most fun for me at that time, so I burnt out pretty quick doing it.