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Gosh, it's always so surreal watching somebody else play your game on video. Such comprehensive feedback too, thank you very much! 

Yeah, there were a number of art assets intended for changing sanity, and a number of different peace tasks (the things you do to restore sanity), but unfortunately I didn't get time to put them in. Also, I'll give you a guess as to the single artistic design choice I ended up making (as the programmer) haha!

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I really did feel like the game was setup to have more! lol That makes sense you had to cut content. That's always the shame of jams, but also the beauty. What are you willing to sacrifice to get a playable game out the door.

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Yeah definitely. I also find the smaller scope and time frame means you're a lot more likely to get stuff done. You never really get time to reach a point where your motivation runs out! Plus, even if you're not super into an idea, you're only dealing with it for a short time, so it's not a huge burden to just run with things! 

I completely understand. There was a jam I did that was about 2 weeks along, and the theme and the game direction was not the most fun for me at that time, so I burnt out pretty quick doing it.