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hey, I still experience some issues about the build not running. A weird text log pop up. May I ask does this has anything to do with the issue? If not just ignore it.

Wed Feb  3 15:05:49 2021
Windows-10-10.0.19041
Ren'Py 7.4.2.1292 
Bootstrap to the start of init.init took 0.19s
Early init took 0.01s
Loader init took 0.06s
Loading error handling took 0.10s
Loading script took 1.17s
Loading save slot metadata. took 0.35s
Loading persistent took 0.01s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 4, 2)
Running init code took 0.17s
Loading analysis data took 0.07s
Analyze and compile ATL took 0.02s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.13s
DPI scale factor: 1.000000
Creating interface object took 0.00s
Cleaning stores took 0.00s
Init translation took 0.11s
Build styles took 0.00s
Load screen analysis took 0.05s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.17s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.00s
Performance test:
Interface start took 0.26s
Initializing gl renderer:
primary display bounds: (0, 0, 1280, 1024)
swap interval: 1 frames
Using GL DLL.
Windowed mode.
The following gl functions are missing:
- glActiveTexture
- glAttachShader
- glBindFramebuffer
- glCompileShader
- glCreateProgram
- glCreateShader
- glDeleteFramebuffers
- glDeleteProgram
- glDeleteShader
- glDisableVertexAttribArray
- glEnableVertexAttribArray
- glFramebufferTexture2D
- glGenFramebuffers
- glGetAttribLocation
- glGetProgramInfoLog
- glGetProgramiv
- glGetShaderInfoLog
- glGetShaderiv
- glGetUniformLocation
- glLinkProgram
- glShaderSource
- glUniform1f
- glUniform1i
- glUniform2f
- glUniform4f
- glUniformMatrix4fv
- glUseProgram
- glVertexAttribPointer
Initializing angle renderer:
primary display bounds: (0, 0, 1280, 1024)
swap interval: 1 frames
Using ANGLE DLL: C:\Users\ADMINI~1\AppData\Local\Temp\Rar$EXa1840.36469\Sileo-TalesofaNewDawn-win\lib\windows-i686\libEGL.dll


It's weird and I'm tech blind so just asking. Don't take it too seriously, I know you got a lot on your plate right now. 

Might I suggest a reinstallation to see if this goes away? Seems it's missing some files at a quick glance but it may just be an incomplete download. 

Then again, it could be an issue with the new Renpy version.

That is the highest possible because each time a game update their renpy , the game just commit not alive on my PC. Both Psychic Connection and Identity have this issue, most recently is PsyCo. So that may be it, but is it because renpy not compatible with my PC or Renpy is shit , I have no clue.

oor, and hear me out here, it could be your internet pulling a sneaky on ya and not downloading things properly.

That or your ethernet driver has gone caput.

(2 edits)

It looks like the game is trying to open in OpenGL but is unable to do so. It's then reverting to the ANGLE renderer which is known not to work in Sileo. 

First thing to do is, assuming you're on desktop, is to update your graphics drivers to the latest version. This will hopefully fix the OpenGL issue. Failing that, try holding shift when Sileo opens. This is hit and miss, but what it should do is open a rendering menu. ANGLE seems to be hit and miss and might not work, but GL, GL2 and ANGLE2 all do. See if it works for you if you force one of those renderers.