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There's a lot going on in this one. You managed a dialogue system AND an endless runner in a single jam!

A lot of people have commented on the inconsistent nature of the visuals, but I think it adds to the quirky game show aesthetic of the game. There's also a great deal of juicy feedback that makes every interaction the player has feel really satisfying. 

The audio suits the feel of the game perfectly, and really adds to the sense of polish on show.


My only real issue is that navigating the dialogue choices felt mostly like guesswork. The effect a dialogue choice had once it was made was very clear, but I was mostly just clicking the buttons randomly, and hoping for the best!

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Hey I appreciate the precise feedback! Thank you for thinking it was quirky. Makes me feel better xD, All art outside of character art was done by me, which I struggled to try to make look remotely okay, especially since our team's artist is insanely good, so I couldn't even attempt to get to that level of polish. 

And for the dialogue options feeling like guesswork was solely due to the cut content. We originally had it planned so there would be personality traits/stats for each person you bargain against (likes/dislikes). I didn't get to implement it though. A week seems like a long time, but when you only get an hour or so a day, that time flys by lol

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Yeah, you'd already implemented what basically amounts to 2 different games, a third would have been a stretch!