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Hey I appreciate the precise feedback! Thank you for thinking it was quirky. Makes me feel better xD, All art outside of character art was done by me, which I struggled to try to make look remotely okay, especially since our team's artist is insanely good, so I couldn't even attempt to get to that level of polish. 

And for the dialogue options feeling like guesswork was solely due to the cut content. We originally had it planned so there would be personality traits/stats for each person you bargain against (likes/dislikes). I didn't get to implement it though. A week seems like a long time, but when you only get an hour or so a day, that time flys by lol

(+1)

Yeah, you'd already implemented what basically amounts to 2 different games, a third would have been a stretch!