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Hey really well done, there's alot in this game for such a short time.  I got to the Beholder on my 2nd attempt but I couldn't beat it, alot of its effects looked awesome though.  I especially like that enemies telegraph that they are going to attack, it was perfect for learning how to deal with each ones unique challenge.  I think maybe 1 more basic enemy would have been great to introduce before the mages, just because when you start encountering mages & shields it can be really tough to find an opening to attack, so maybe a simple enemy + mage would be a nicer introduction to dealing with multiple enemies before the more difficult groups.  Shooting didnt feel bad, but the way it stopped you felt slightly jarring, but jumping and dashing felt good.  I think it'd be cool if there were more combat options, like crouching and shooting, or if grenades stunned enemies. Just little things to give the player different ways to interact with situations, if you plan to keep working on it.  Also I'd consider reducing the size of the hitboxes abit, it felt like I hard to dash very early and only when there was alot of space behind the enemy.  There was a little bug with grenades, if you were standing still they throw in the direction you are facing instead of the mouse direction.  Overall great job!

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Thanks for playing it, i guess you were one of the few that got to the boss hahah. Ye i know it has a lot of stuff to improve, a lot of the stuff you said i did planned on doing it, but i couldnt do in time, i fixed major boss bugs 40min before submission ended, the first shield encounter a tester friend said the same, and i forgot ;(. But thanks for playing it and commenting about it, thats why i got into the gamejam, its my first project and i wanted people saying stuff like that.  obs: im gonna play yours tomorrow, i dont know if i already did.

No problem, and I totally understand about limited time.  It's great you were able to identify what you needed to do to make a complete game too!  Also no pressure to play mine.