Looks very cool, those low poly models are really matching this low res restriction. I would love to see support for arrows for movement and space to interact, because using E with WSAD was a little tedious, still a fun game.
Thank you! I actually didn't think at all about movement with arrows, as I never use them. It was actually a thing I could have added very easily, I'll probably do it in my next game, thanks for the feedback!