Good game! Love the graphics!
Lorenzo Morini
Creator of
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During this jam I used Unreal Engine 4, which is probably a bit overkill considering the limitations, so I figured out that since apparently I was the first one to use it I could share the template, just in case someone wanted to make a game with it:
https://github.com/Morinaiz/NOKIA-3310-Template-UE4
The license is Creative Commons Zero v1.0 Universal, that means that you have the permissions for private and commercial use, modification and distribution, and that you don't need to give me credit in any way. Obviously credit is appreciated, but feel free to use it however you want.
If you have any question just post here and I'll answer as soon as I can, and let me know if you make something with it!
Enjoy!
Classic idea, but it needs a lot of work: the visual is too shaky, which can be fine for the trees, as they are moving, but is strange for the main character, which stands still at the center of the screen. There is no acceleration, which makes the game boring really fast, and you can't lose, which also makes the game boring. The camera is also centered on the player, which can be fine in some situations, but is just strange if you only go in one direction, as half of the screen is wasted by the terrain you already passed, and it's really difficuly to see where you are going. It needs some work to be improved, but it's an interesting game for a jam with wuch limitations.
It's not bad, but it some problems that can be easily corrected: first of all the difficulty doesn't scale, which makes the game boring as time goes on. Second there is no sound (not sure if it's a problem with my browser or not), which also contributes to make the game boring, and finally the font is a times difficult to read. With these 3 improved I think it would be a lot better, and much funnier than how it actually is.
Also yeah, it doesn't adhere to all the restrictions, but that is Jam related, so it doesn't improve the quality of the game to follow them.
Just tried it! Always happy to see another Italian! It's an interesting take on the mechanic, and I like how polished it is. The only downside I found is that you have to download it, and this will surely affect the number of people that try it, but it's really well done, surely one of the most polished games I've seen in this jam.
Nice little stealth game, and an original take on the theme. It doesn't really follow the restrictions, as it's not pixel perfect, and I wish there were more levels. That said on the pros side the graphic is nice, and I really like how you didn't implement instant failure once you are detected, but instead decided to create a failure system, like in the best stealth games
I really liked how you decided to implement the 3D, I think it works really well. That said I feel like something is missing from this game, an animation when you shoot and kill enemies and a different sound would be really nice. Also you didn't follow all the restrictions, I think that there was no need to use a different resolution, as the game is already pretty horizontal. Good job anyway, it's nice to see a horror game in a jam with so many limitations!
The implementation of the theme is really good, and you followed all the restrictions, but I feel like it's missing something, maybe even just adding enough variety to the level generation would do the trick. It also needs some bug fixing, you can easily achieve a high score just by exiting the screen with the character and bypassing the entire level. That said I really like the vibe and the idea of an endless runner on a Nokia, good job!
There is a lot of room for improvement here. The game doesn't follow all the restrictions, or follow the theme, and the enemies got stuck in the corners on 2 occasions. The graphic wasn't bad, and the soundtrack was without a doubt more than acceptable. But I mean, Team Fortress 2 is Team Fortress 2, you did the right thing.
Yeah, it is a real problem. The first version had textured walls, but they cluttered everything. I tried to remove all the details I could, And I surely could have improved columns and doors, and also smooth the horse and the trees. It can surely be improved. And thank you! I'm happy you appreciated it!
I'm actually on Chrome. It might a problem with Unity, I tried with Edge and there is audio there. As for the camera, I think that, even if usually a bit of lag on the camera makes the experience way smoother, with this limited resolution a more responsive one would have probably been better. But I'm not really sure, these limitations really affect the way everything works. Good work anyway!
I tried dithering, my original idea was to make a first person horror game, but I had too many problems with the shaders, so I had to scrap it. I think I kind of took inspiration from The Talos Principle for the vibe. Where can I play golf questionmark?
I'm sorry you got stuck, maybe I did something wrong, in theory it should not be possible. Where did it happen?
Hey, thank you very much! I think I probably spent more time on the shader than on the game, it was a real pain to make it work, but I'm happy that you liked it. I feel like there is a lot of room for improvement, especially for the doors and columns, a less detailed versione would have probably been better.