Play Doors and Switches
Doors and Switches 3D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #28 | 4.160 | 4.160 |
Design | #34 | 4.160 | 4.160 |
Overall | #53 | 4.080 | 4.080 |
Enjoyment | #90 | 3.600 | 3.600 |
Adherence to restrictions | #108 | 4.400 | 4.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very impressive. Most of the time the visuals are really clean and understandable. The puzzles have a good learning curve. Good job!
I loved this puzzle game, hard to realize it fits on so few pixels and 2 colors. Yet everything is crystal clear, the puzzles reminded me a lot of the fun I had playing the talos principle. Awesome job
Very unique approach to a Nokia game. I wanted more levels and depth. Maybe have a death timer?
This is a really cool and interesting game that makes creative use of the graphical restrictions
+ 3D in 84x48x1bpp looks surprisingly good with carefully designed assets
- Gameplay feels too simple
That's amazing how clean the 3D you've implemented looks in such low resolution and only two colors. The puzzle mechanic is simple and solid. I want this to be a full-blown game with higher resolution :D
Your 3D effect is really really good. The trees, statues, stone walls/pillars, doors, are absolutely gorgeous! The graphics are very very polished. This was such a fun game! The last puzzle had me thinking for a while but I finally got to the end!
Woo I like this kind of aesthetic! But I gotta admit sometimes it looks great but sometimes it's a bit harsh on the eye. Or maybe it's just me
I liked the art style, it was quite difficult to get my bearing on navigating the various rooms, but its cool to see what can be done with a relatively simple concept.
Awesome game! Its really cool to see a first person game with these jam restrictions. I liked the puzzles, but unfortunately I couldn't figure out one of them and couldn't move on.
This game is visually amazing, I really like the wire mesh on all the 3d geometry. I actually know where I am in the game.
this low-poly 3d environment creates a very lovely effect! very well done. Te only problem is that it's difficult tu understand the surrounding at times because of the resolution, but still, very very cool! If you try my game, let me know what do you think about it!
Thank you! I'm happy you liked it! I tried many solutions for the visuals, and this was the best I could do. It was really difficult to achieve this effect, and it surely is far from perfect, but I think I'm pretty happy with how it turned out.
Looks very cool, those low poly models are really matching this low res restriction.
I would love to see support for arrows for movement and space to interact, because using E with WSAD was a little tedious, still a fun game.
Thank you! I actually didn't think at all about movement with arrows, as I never use them. It was actually a thing I could have added very easily, I'll probably do it in my next game, thanks for the feedback!
It was enjoyable even though it was hard to understand the surroundings well while moving. Plus points for attempting this and making it very playable and interesting.
Thank you! It was difficult with this low resolution to create a sense of depth, I should probably have played some more with shaders and 3d models.
First jam, 3d and such limitations? Kudos. If i'd have a critique, it would be that it's difficult sometimes to tell where you are, but I guess that's a problem with given resolution
Yeah, it is a real problem. The first version had textured walls, but they cluttered everything. I tried to remove all the details I could, And I surely could have improved columns and doors, and also smooth the horse and the trees. It can surely be improved. And thank you! I'm happy you appreciated it!
It was a really ambitious choice to do a 3D game with such limitations, but I think you did well! The puzzles were clever and it was fun figuring out which orbs you had access to when and how to set things up for future rooms. The only part that I think fell flat was how sharply the resolution drops for things that are further away - it made it really difficult to tell which pedestal affected which door, and that led to a lot of guess and check. My only suggestion would be to potentially have a line leading from the pedestal to the door that opens. Could be a wire, could only show up when the orb is placed, something like that. Great job overall, though!
I thought about wires, but I had no time to implement them. Maybe a symbol on the pedestal and the door would have been better. and easier to remember. But yeah, I should have definitely added some way to recognize which pedestal opens which door.
The symbol idea is great - it would be helpful, unobtrusive, and fit in with the aesthetic too!
Very cool work. Your wireframe is impressive displayed at such a limited resolution, and I like that the objects still manage to have some detail and definition, such as the stone walls. Neat little puzzle to follow as well.
Hey, thank you very much! I think I probably spent more time on the shader than on the game, it was a real pain to make it work, but I'm happy that you liked it. I feel like there is a lot of room for improvement, especially for the doors and columns, a less detailed versione would have probably been better.
I was excited to see another 3d game. I feel like the wireframe approach worked much more than dithering in my game.
My mind would have been blown if i had this game on a real 3310. I enjoyed the puzzle, and it has a cool vibe (have you ever played "golf questionmark"?) I think I messed up somewhere because i got stuck with no other option than to go back to the start (or more likely that I missed something)
I tried dithering, my original idea was to make a first person horror game, but I had too many problems with the shaders, so I had to scrap it. I think I kind of took inspiration from The Talos Principle for the vibe. Where can I play golf questionmark?
I'm sorry you got stuck, maybe I did something wrong, in theory it should not be possible. Where did it happen?