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(1 edit)

Well, I think I'm not quite in your target demographic, but I'm still really enjoying your game so far, fyi.

I have noticed some annoying bits with the tailoring system, where it seems like I've replicated the outfit perfectly, but it still wont accept it.  


1. What is your gender and age? I am a 30 year old man.
2. Where did you find out about Tailor Tales?  I found Tailor Tales a while ago while browsing itch.io.  It's come a long way since then!
3. Is the art style appealing to you, or did it take some convincing?  I really enjoy the art in this game, it's very well done.  (As is the character design.)
4. Which (available) character is your favourite? By "available" I'm assuming you mean the romantic objects.  I'm still a Neil fan, but Dimitri is starting to warm up to me.  (I'm also a big fan of Sarah and Angela as side characters, but that's not what you asked. ;))
5. What's your favourite scene? All of the ones that give me options to slap people. :D  Joking aside, I enjoyed a lot of the scenes.  My favorite is probably a toss up between Neil and Joselina as kids, and her discovering his identity at the ball.  (A close second being a tie between the discussing wedding details with Neil's mother, and Dimitri cooking for Sarah and Joselina.)

6. What's your favourite CG? Neil hiding in the coffee shop, and the embarrassing selfie.
7. Which character would you like to be available next? James, probably.  
8. How many fierce points and how many kind points did you get at the end of each route? Neil's route, I had a just a couple more kind points than fierce.  Dimitri's route, just a couple more fierce than kind. (Not that Dimitri's is that long yet.)  I don't remember the specific numbers, because I played through last night, and wasn't paying attention at the time.
9. How much tailoring experience and gold did you end up having at the end? 1100 Gold and 4470 Tailoring EXP.
10. Was it difficult getting gold to purchase the chapters, or was it easy?  Purchasing the chapters was pretty easy until I finished Neil's story and cycled into Dimitri's, then it got annoying.  I had the thought that it would be nice if the amount of gold you got was in any way related to how complex the outfit you were making was.  Like, if the more complicated outfits were worth more, since they take more time to put together correctly.  That might be overly complicated to program though.
11. Was it difficult re-creating garments that were important clients? I.e. the masquerade dress, Angela's dress, or the opera dress. 
The masquerade dress was a bit challenging just because it was hard to tell from the swatches which colors and patterns were used, specifically.  Not that bad though.
12. Favourite aspect of the game?  I like how the designer aspect is integrated with the story aspect, and I like how the choices shape the flavor of the relationship between the protagonist and the romantic options.  (And I like how options feel significant, even though there's not really any "wrong" answer.)
13. What do you think of Joselina, the MC?  I like her, she's very well written, and I never feel forced into an action or path that I'm not comfortable with. (which is sometimes a thing in these type of games.)  I think the fierce vs kind reaction dynamic works very nicely for storytelling and characterization purposes.

Thanks for playing! Your review is really helpful to me because you played from the beginning (unlike most people who returned), so you're able to tell me whether or not earning gold was too easy/hard. I've adjusted the numbers a bit based on your review, so that as soon as you switch characters, the chapters' costs won't skyrocket.

The client system scales with difficulty based on how many items of clothing you've purchased. So the more you have available to create clothing with, the more complex designs that can show up. It should balance itself out with the experience you earn though. The more experience you have, the higher amount of gold you'll receive from each client. I may have lowered it too much for you to feel like it wasn't enough. I'll tweak it again :)

I'm glad you enjoyed your playthrough and that you've been following my progress! I'm very happy with how far I've come along as well.

Well, I'm glad you appreciated my feedback.

I think I like the idea of scaling income with design because it encourages people to take on the more challenging designs, and also encourages people in investing more money into more features.  (Rather than just having more pieces to play with.  I know I avoided some purchases I would have liked  just to simplify the process of farming money for advancing the plot.)  On the other hand, it is nicely simple as it currently is too.  If you tweaked the gold amount needed, that probably already helps plenty. :)

Looking forward to the following chapters.

Actually, I did it exactly because of that; for those that want to advance the plot and don't care for the clothing aspect, they simply do not buy more parts and thus can speed through the clients faster. For those that are into the clothes, it becomes more challenging for them because they're buying more parts.

I didn't want people who are only there for the story to have to grind very hard to progress :)

But yeah, I'm definitely tweaking the gold again!

I also have been having some issues with the tailoring part- I'll match up everything like the result should look like, yet it doesn't work. It'll work for the first three uncomplicated assignments (simple shirts, shorts, skirts, etc), but will refuse or accept randomly dresses and any piece after number 4. To get enough coins, I have to wait a bit, and then it starts over again. Any way that you could fix this, Celianna?