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Thanks for playing! Your review is really helpful to me because you played from the beginning (unlike most people who returned), so you're able to tell me whether or not earning gold was too easy/hard. I've adjusted the numbers a bit based on your review, so that as soon as you switch characters, the chapters' costs won't skyrocket.

The client system scales with difficulty based on how many items of clothing you've purchased. So the more you have available to create clothing with, the more complex designs that can show up. It should balance itself out with the experience you earn though. The more experience you have, the higher amount of gold you'll receive from each client. I may have lowered it too much for you to feel like it wasn't enough. I'll tweak it again :)

I'm glad you enjoyed your playthrough and that you've been following my progress! I'm very happy with how far I've come along as well.

Well, I'm glad you appreciated my feedback.

I think I like the idea of scaling income with design because it encourages people to take on the more challenging designs, and also encourages people in investing more money into more features.  (Rather than just having more pieces to play with.  I know I avoided some purchases I would have liked  just to simplify the process of farming money for advancing the plot.)  On the other hand, it is nicely simple as it currently is too.  If you tweaked the gold amount needed, that probably already helps plenty. :)

Looking forward to the following chapters.

Actually, I did it exactly because of that; for those that want to advance the plot and don't care for the clothing aspect, they simply do not buy more parts and thus can speed through the clients faster. For those that are into the clothes, it becomes more challenging for them because they're buying more parts.

I didn't want people who are only there for the story to have to grind very hard to progress :)

But yeah, I'm definitely tweaking the gold again!