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Very interesting I must say.   I love post-processing too, but I think at times you may have slightly overused it, to the point where it almost became an eye sour.  But most of the time you used it very well to add a lot of depth,  atmosphere, and mystery to the world, I think it should just be turned down a bit.   When the jam is over I'd definitely be interested in seeing how you continue the game.  Oh yea, loved the dialogue system, the seekers, and the art style!   (Minimalism is truly the savior for non-artist game designers lol).  Super curious though, for post-processing, did you use the URP or a different system?  

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Thanks for your thorough review! Exactly what I need for further development.
The "overdone" post processing only applies to being near a portal. As they only spawn after collecting all shards in the level, I thought I'd give players a hint where to go to, should they collect all. But yeah, will definitely need some more polish!
Art is the only thing I can't do myself, so I had to get good at working with those kinds of standard assets haha. And it's URP without lightning though, so just the post-processing stack and a colour palette.