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(+1)

Enjoyed the experience, especially the music, really fits with the atmostphere, and i like how you added an optional goal to not cause destruction when building the nodes, it adds a goal to those who wanted to stick around but its optional that other people who wanted to finish the game without spending too much time can ignore it, and to me its amazing how you can construct a puzzle like this in just 7 days, some very hard levels in the end, and i cannot even imagine how can i pass though every level without causing damage to the lifeform(probably just me because im quite bad at puzzles), the only thing that i suggest would improve is the UI, but the depth of the puzzle makes up for it, for a 7 day game this is great.  I haven't finished this but i will surely revisit it in sometime soon.

(+1)

Thank you very much! My puzzle design secret in this case was to just start laying down tiles, put a random mix of tiles in the inventory, and see what happens haha. Also, making some difficult levels as I developed, than going back and making the tutorial levels once I had a good grasp on the gameplay. 

And don't worry, some damage is unavoidable which was on purpose. You could also go for max damage! (30 habitats)