Ahh this was a really interesting one. There's always so much to explore with the puzzle games, and I think you've gotten it.
I liked the idea of the colour shifting as the primary mechanic -- the jumping height (based on coloured blocks) in addition to the primary mechanic of colour shifting did add another level of challenge to the gameplay, though I was curious what the game would be like if you focused only on the primary mechanic instead (as it's a strong concept by itself). Obviously the jumping height was the component for the game jam though lol.
Thanks for sharing!!