An interesting gameplay loop with some quirks.
Fun:
So the main gameplay was average overall for the fun aspect. But where I really had fun with this game was when I started goofing around wind bullets to blast around the screen. I think the main reason the main gameplay loop struggled was there was no real clear direction of where to go. I randomly found enemies just by tooting around with the wind bullets lol Also figuring out a comfortable way to use the bullet combination system was difficult which sucked some of the fun away. I think a clearer focus and improved user experience would have helped with the fun aspect.
Innovation/Theme:
Combining elements to create stronger bullets is a great idea. and really played into the theme very well. This was a definite strong area of the game!
Graphics:
The pixel art was very nicely done! Dense pixel art is always one of my favorites. The only thing I can really say negative here is the main player sprite felt still. Maybe some stretch or squish while moving to help give feel of smoother movement.
Audio:
The track was decent and matched the game, so nice work here.
Game Design:
The overall experience felt a little clunky. I think focusing on making the main user experience a little more friendly would have gone a long way here. If the player struggles with the core mechanic, then the rest of the game suffers. Maybe some play testing would have helped here! I think if you find a better method of element combination, the game would be a fantastic playthrough!
I streamed it here: