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We are making Gameplay Videos about the Games we played and Talk about while playing them, to give a Live Feedback while playing, which often is a bit Rough, but we found its a good Experience for the Developer to see the Good Parts and also the Problems in their Games.

Bananaz Split,  The Graphics are Awesome, Sound is missing and would improve this Game so much.

Animations are also Great. The Game Idea is very Simple and reminds me of older Games i played when i was Young, so very Nostalgic.

The Jumping seems to be Bugged,  The Big Ape automatic slaps enemies you get Close to  not sure if this is intended but feel weird. Also if you go Down it feels sometimes it works sometimes its not working. Sometimes you just fall down.

There a lot of Bugs and Glitches in this Game. But its a good Work and there is so much more potential in this Game. Keep working on it and Improve it.

Health Bar and Loosing would be cool. More Levels, more enemies please.


We Would love to have your Feedback for our Game as well.

If you enjoyed this, consider about to follow our YouTube Channel for more upcoming Indie Games.
Greetings from Stusse Games


Here an Addition:
Like in Many Other Games i played today again: I really dislike that you have to Press W for Jumping, that's a Movement Key in 99.9% Games and not for Picking Up stuff or doing Tricks or Jumping.
I always tell People Stick with the Usual Key Bindings which are used across almost all Polished Games.
WASD = Movement E = Pickup  - F = Interaction - Space = Jump
Don't make Jumps on W in a Plattformer there is a Key called Space for this or a Mouse Button if you don't have Shooting. 
Mixing this basic things up don't make u guys Innovative, it only makes People struggle through your Games and they getting Frustrated because they are not used to this Key binding.
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Thanks very much for playing and reviewing the game - we definitely ran out of time, hence the large amount of bugs and lack of sounds, but we might actually work things out and release as a full game! 

I appreciate the feedback on the jump key being W and not space bar; the reason I used W instead of space was that originally, Billy (the big ape) was going to be controlled instead of having auto-attack, and spacebar was going to be his attack since it was very clumsy running around and trying to attack using another key at the same time. But when the game designer decided they wanted Billy to auto-attack, also since you can jump down from the top of the train cars with 'S', "W' seemed like the logical counterpart for jumping (and later climbing). Our vision too, for later in the game is that there will be poles you can climb on, therefore the jump/climb is kind of just his 'upward movement', like you said, it is a movement key in 99.9% of games xD
Knowing this ^^ does that change your opinion of 'W' being a bad jump key? Just curious as I am currently tinkering with it :D

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Mhh yeah make Sense with the Control Keys, but as Player i don't know about the Process behind that.

The Idea with the Poles instead of Jumping would be Awesome and more Ape Like!

I said if Space is not used for Shooting/Attacking there is no Reason for putting Jump on W,

 but if you say that Billy was Attacking before with Space okay then this makes sense at the first place. I think its a good Approach that Billy is Auto Attacking since it would be to much Input for 1 Player and i guess its  getting Confusing.

I still think W is a bad Jump Key haha but yeah the way you explained it makes sense.

I Gonna set this Game now on our Collection to Replay it once it is Updated. I really would like to play the Improved Version, how i said it has a lot of Potential and the Look is awesome!

Awesome! Thanks :) looking forward to another review when it's updated haha. 
And thanks again for the feedback, we appreciate it! Helps us grow as developers and see things from a different perspective!