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(1 edit) (+1)

I liked the game it's fun and controls are really easy 

A couple of things about the game 
- The following to the theme seemed a bit unclear 
 - I found it quite easy as a person can hold the left mouse button and would have no worries throughout the game if they have decent dodging skills 
- Damn the red part seemed like the next part of game would be facing self harm 
-I liked the concept of huge monsters supposedly indicating the different levels of mental anguish faced by the protagonist it would have been better if there would be even more different sizes of monsters indicating the parts that hurt the protagonist the most
-I liked the fact bullets collided it was an unexpected mechanic
-In the second stage was the warping effect which caused lengthening of objects around the corners of the screen quite bugged me idk why
-The thing bugged me most was that cerebellum  isn't the thing that actually manages emotions it's technically the limbic system or atleast better would be cerebrum turmoil since limbic system is actually between the cerebral hemispheres

The theme was muddied by the fact I had to cut the first level/cutscene (I just didn't them completed). They were suppose to show you super powerful, and getting overwhelmed by a boss, fragmenting your mind, which is why you are taking on your emotions, to mentally make yourself stronger in return it boosts your physical skills! But sadly it wasn't fully implemented, so the missing story elements takes away from that.

I found the bob and weave technique worked very well. So it's a double edge sword. A person could literally just run through a game, but that could be good for speedrunners. And for people who like to take their time and take on enemies also get a decent challenge. Difficulties are always a pain to get right, and when play testing, for me the game gets so easy it's really hard to tell if something is easy or hard. But I did have others try it and it seemed to be okay-ish, but I fully agree that more tweaks would be beneficial here.

There were more enemy designs created by the artist and what we had planned, but again I overestimated how much time I would have to work on the game.

-I haven't fully figured out lens distortion or post-processing in general, so this will be updated accordingly!

-The title was meant to be cerebral turmoil but in my 2 day sleep deprived brain I called it cerebellum turmoil xD