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The theme was muddied by the fact I had to cut the first level/cutscene (I just didn't them completed). They were suppose to show you super powerful, and getting overwhelmed by a boss, fragmenting your mind, which is why you are taking on your emotions, to mentally make yourself stronger in return it boosts your physical skills! But sadly it wasn't fully implemented, so the missing story elements takes away from that.

I found the bob and weave technique worked very well. So it's a double edge sword. A person could literally just run through a game, but that could be good for speedrunners. And for people who like to take their time and take on enemies also get a decent challenge. Difficulties are always a pain to get right, and when play testing, for me the game gets so easy it's really hard to tell if something is easy or hard. But I did have others try it and it seemed to be okay-ish, but I fully agree that more tweaks would be beneficial here.

There were more enemy designs created by the artist and what we had planned, but again I overestimated how much time I would have to work on the game.

-I haven't fully figured out lens distortion or post-processing in general, so this will be updated accordingly!

-The title was meant to be cerebral turmoil but in my 2 day sleep deprived brain I called it cerebellum turmoil xD