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Thanks a bunch for the comment.

Tutorial content and smoother difficulty curve (more levels spaced over the mechanic will lead to both significantly easier and more challenging levels per mechanic) will definitely be present if I continue this game towards a larger release. I just didn't have time to implement tutorial levels in the jam unfortunately, even that main menu "how to play" text was implemented on the last day of the jam that I could work on and it was a significant struggle to get everything that made it into the game done on time.

I'm really glad you enjoyed the version I made for the jam though. People seem to really enjoy this concept of a game and out of everything I have made so far, it's had the most positive feedback and interest, so I am definitely hoping to continue working on it!