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I love the concept, I think there's a lot of potential! I feel like both the player and camera move painfully slowly (especially given how important speed is to this game). I think this game could work really well with a super-fast pace. The objective wasn't very clear, and I'm still a bit confused on how the red squares work. Nice job, though, would love to see you expand on this!

(1 edit) (+1)

hmmm, it shouldn't be that slow, maybe i didn't optimise it cause i got some feedback some people had it running Amazingly & some didn't even reach 30fps :/, but i will take note of that


& the red squares are like the objective you need to go & reach after you collect all points :D

Remember to use fixed update for physics such as movement, as dynamic update will differ based on the frame-rate. The frame-rate shouldn't affect player speed.

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ok tysm