Cool idea! Do the settings just randomize every round? With more time having puzzles in the level that require certain settings would be really cool (or maybe it's already there and I just didn't get far enough?) Neat!
viper161616
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A surprisingly large number of levels for only a 1 month project! The tooltip popup at the top left was a bit distracting / occasionally covered stuff up, and I was a bit unclear on how to actually pickup the items I purchased. Otherwise really fun sine-wave like movement, quick and snappy controls and visually clear fights!
Neat! Keeping the commet on screen with some camera work or having an indicator with some details about it (like an arrow pointing to it or something along those lines) would help polish it up. Do each of the planets contribute to the gravity? I wasn't clear if they had an impact or if there was a central point that the calculations were based on.
I agree with some of the other comments in that the box didn't feel like it was always moving when I hit it and when dodging bullets that was a bit frustrating, but otherwise I love that the little bouncy animation the box made as it moved, and the fact that you thought of things like stopping it from falling off the map!
Good little complete game with no bugs (at least none that I realized). Is there a way to put out the fire? I am sleep deprived so I might have missed it, but otherwise it somewhat disincentivizes shooting since catching fire is a much bigger hazard than getting attacked. Otherwise love the little smoke and fire effects! Great job!
This was adorable and really fun to play - definitely one of the best theme interpretations I've seen. The UI was clear with a bit of animation that made it fun to walk around, and the diversity of the items was neat too (ie the cake breaking into pieces). My one critic is that I couldn't sit in boxes and that's a quintessential part of the cat lifestyle XD.
As a former paper delivery person I took this as a personal attack. Fun little game ! Some of the guys occasionally got stuck but they seemed to figure it out over time. The UI was a bit tricky to understand and it'd be nice to see the item availability next to the items or something along those lines.
One thing I've wondered about games like this (and you seem to have pulled off) is how do you get a skybox for outer space? Is it just the a cube with a texture mapped across it or do you need to use different geometry to make a space scene look realistic/distance etc. I also like that the box slowly comes apart as it gets destroyed, to sort of demonstrate a weaker apart counter balance to the theme!
Pretty fun game, but I felt like the lasers wandering off was a bit more headache than feature. I was able to keep them in place by mashing space bar ever 3s though. I also ended up dragging a couple of guys through walls to complete some levels which was a bit of a weird (maybe unintentional?) mechanic:
My whole crew keep dying whenever I send them out, but I keep doing it. Love the aesthetic, the art is simple but flows well together, and it reminds me of old-school games like Oregon road but with a modern twist. Somewhat loose thematic fit, but otherwise great game, definitely one of my favourites!