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One thing I've wondered about games like this (and you seem to have pulled off) is how do you get a skybox for outer space? Is it just the a cube with a texture mapped across it or do you need to use different geometry to make a space scene look realistic/distance etc.  I also like that the box slowly comes apart as it gets destroyed, to sort of demonstrate a weaker apart counter balance to the theme!

Yeah, it is just a cube with 6 images. Because images are made to fit together it creates illussion that it is endless space. I am glad you liked it!