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Thank you for the kind words.

Interesting I had someone that loved the mechanic of the other non controlled characters continue to do their ability while not being used, maybe if the space of the level is not so small it could have made it less cluttered. I was trying to make this mechanic as one of the design elements in solving a puzzle. I was also planning to incorporate it more in future levels. I appreciate the feedback though, nice to know that there is different opinions about that mechanic.

I will defiantly check out your game.

Yeah fair, as said, it was specifically the sword and jumping characters that it felt a bit odd, though I guess with the jumping it would add an additional layer of puzzle solving to it all.