Pity I cannot play it. My Win machine broke and it does nog work on my Mac.
Play game
Be My Friend's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #15 | 4.364 | 4.364 |
Innovation | #105 | 3.788 | 3.788 |
Overall | #204 | 3.616 | 3.616 |
Fun | #299 | 3.515 | 3.515 |
Game Design | #353 | 3.485 | 3.485 |
Audio | #493 | 3.121 | 3.121 |
Graphics | #516 | 3.424 | 3.424 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The player has to control different characters with unique abilities to solve the puzzle together,
Did you write all the code yourself and made all the assets from scratch?
Assets were not made by my, they are all credited on the itch.io game page.
Code was 90% written by me except the character controller.
Comments
Nice idea and great coding! Little bit hard to understand at the begining what you need to do... :)
All the best the Wilma and Buddy Team
I liked the idea of using characters with different characteristics. And I also really like the graphics.
I hoped for a few more levels but it was fun regardless.
There were a few collision and input bugs (such as getting stuck on nothing or moving on its own when I'm controlling the character) but nothing that was too much.
It is a bit confusing at first and you get lost switching characters. I feel like on the last levels the sword man is not needed for anything because even if one of the characters die you can keep on going, so you just need to turn the enemy to the other side.
Regardless, congrats on the game! Left my rating!
Fun puzzle game, the controls for the characters were a bit confusing at first but after I got 3 character it wasn't a problem anymore. The puzzles were not too complex but fun to do and solve, one thing I noticed though is that after you get the fireball guy there is really not much use for the sword guy anymore he is just in the back not able to do much or anything at all in later levels. Overall I really enjoyed it and it was fun, great job.
Nice :D
You definitly used assets in the right way. I liked it, sometimes i feel like some polishing would be needed to make it even more perfect and so that the player dont get lost. (happend to me - i didnt saw the character list in the upper right corner and some times i was a bit confused on if i used the ability or not, small sfx or vfx for that would be amazing.
Great game concept!
Like many other games in a jam, it needs just a bit more polishing up. I was able to brute force my way through a few levels and stumble into important game mechanics by chance.
The overall idea is great, splitting one typical character across multiple simplified ones. Very well done!
Pretty interesting concept and control system. I did find myself restarting at times as the characters would sometimes get stuck. Though other than that I did like the challenge each level presented and I was able to fully play through. Do wish it was longer, but I know the time constraints with a game jam - so good entry overall!
If you have a chance please check out and rate my team's entry "Beatdown Breakdown Boomtastic": https://itch.io/jam/brackeys-5/rate/928162 It's a rhythm-based brawler!
The music, graphics, concept and overall vibe of the game are great. I like how the characters look the same, it gives me the impression that their bodies are separated from the same brain cell. I think assigning the characters to numbers would probably make it less confusing instead of one-button switching because it takes me a while to get the right one. I wish the music didn't restart every scene since it kind of ruins the "zone" I'm in and the game could use some sfx to make it more alive and a death or victory sequence to make it more rewarding. But that's about it. Great job!
I really like the feel of the game. It fits the theme perfectly. really nice art as well. (good luck reaching 20 ratings!)
Very nice game. I like the direction you done for the theme. Very fun and interesting concept and it has a lot of potential. The music is very well done. Very fun and polished game. Keep up the good work :D
Cool art, the gameplay is good and the music is good, well done!
One of the better games I've played so far, and I've played quite a few jam games in this at this point. The idea is absolutely wonderful, making full use of each of the unique abilities to make for some decent puzzle elements. My main issues were that there was a strange bug where the characters would get stuck on seemingly nothing, so I had to restart the level at a couple of occasions, and I'm also not sure how much I like the fact that the sword and jump character won't stop using their ability when not selected, as it just clutters things further, and made pressing the switch in the final level quite annoying to pull off. That said, I liked this a lot and am glad I took the time to play it, you really nailed the theme :)
If you have the time I'd really appreciate if you checked out my game as well.
Thank you for the kind words.
Interesting I had someone that loved the mechanic of the other non controlled characters continue to do their ability while not being used, maybe if the space of the level is not so small it could have made it less cluttered. I was trying to make this mechanic as one of the design elements in solving a puzzle. I was also planning to incorporate it more in future levels. I appreciate the feedback though, nice to know that there is different opinions about that mechanic.
I will defiantly check out your game.
Nice concept! Took me a while to understand that the knights are not equal and each one has a single special ability, and that even jumping is considered special. Agree with others on the bug when the knights get stuck, but that’s ok given the time constraints of the jam. I believe that the concept can be turned into a really interesting game, given sufficient time. Good job!
This is a really cool idea, but I encountered a few problems. Sometimes the character got stuck on seemingly nothing and I couldn't move. I also wasn't sure if I was supposed to be attacking through the other team members and still hitting the enemy. This is one of my favorite applications of the theme. I think if those issues are fixed, it'll be great.
This is a really cool idea, but I encountered a few problems. Sometimes the character got stuck on seemingly nothing and I couldn't move. I also wasn't sure if I was supposed to be attacking through the other team members and still hitting the enemy. This is one of my favorite applications of the theme. I think if those issues are fixed, it'll be great.
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