Thanks for this feedback! I wanted to make it so that you couldn't skip the enemies by having a wall that would only come down once all of the enemies were gone, but wasn't sure how to "sense" for enemy presence. With the shooting, we have had a lot of critique and I will be sure to fix this on our next game, this was our first shooter, so we were just kind of going in blind. Thanks for playing the game on stream!
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To do the enemies and wall thing, you would need to keep track of how many enemies there are in each room. Then when an enemy dies you just have to decrease the enemy counter and then you can just check if it is equal 0. Also a little Tip, from what I've seen when decompiling the game (just doing it for fun), you can use a single enemy class and then just derive from it to create different behaviour for each one.