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(1 edit)

This was a really fun game that kept me playing for a long time! I wish there was some sort of other island or something beyond the big bosses, but other than that this is a really fun game, I love the progression and it's really satisfying.
One thing is that I wish I could make text go faster, I can read it pretty fast, but I still want to know what it says.
I like the music, it fits the vibe of the game!
One last thing: you might want to change the various rigidbodies' collision type to continuous. It will make the player not jitter when it's colliding with a wall. If you haven't already, you should probably also put your movement code in the FixedUpdate() function instead of Update(), it might also fix some of these problems.

Thanks for the feedback and thanks for the ways I can fix the coding side if things. This was very helpful. Thanks for playing my game!

One more thing I was just thinking about: I haven't worked with AI stuff much in unity, but if it's possible, it may be a good idea to varry the NPC's speeds / pathing very slightly for each npc so that they spread out and form more of a group rather than staying in one blob.

Yeah that might be a good idea.