Had a lot of fun! Being really addicted to gold farming. I would suggest you to show stats of damage and health as well other than the number of knights. It would be more fun to show these stats in my opinion because I would like to see the growth in all aspects, and that might make me being more satisfied and farming more golds. One bug I have noticed is that sometimes I could go out of the boundary if I get so close to it. But still, I really enjoyed the adventure in the slime land! Good job!
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Slime Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #208 | 3.875 | 3.875 |
Fun | #268 | 3.563 | 3.563 |
Audio | #331 | 3.313 | 3.313 |
Overall | #426 | 3.375 | 3.375 |
Graphics | #506 | 3.438 | 3.438 |
Game Design | #551 | 3.250 | 3.250 |
Innovation | #867 | 2.813 | 2.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You need to hire knights so you can be stronger together and defeat the boss
Did you write all the code yourself and made all the assets from scratch?
I created the code and music all by myself but I used art assets made by other people.
Comments
this was a lot of fun to play! i liked building an army and having them do the dirty work while i mop up the coins, there's something satisfying about having every slime just pop as all your knights swarm them.
Your game is nice.
The collision with the water is a bit glitchy but the rest is great.
great game :D the music is nice, and gameplay was fun :) the art choice is also good :3
Good little game, the system is simple but fun. Hope you improve it, because you can add several features to this! congrats.
This was a really fun game that kept me playing for a long time! I wish there was some sort of other island or something beyond the big bosses, but other than that this is a really fun game, I love the progression and it's really satisfying.
One thing is that I wish I could make text go faster, I can read it pretty fast, but I still want to know what it says.
I like the music, it fits the vibe of the game!
One last thing: you might want to change the various rigidbodies' collision type to continuous. It will make the player not jitter when it's colliding with a wall. If you haven't already, you should probably also put your movement code in the FixedUpdate() function instead of Update(), it might also fix some of these problems.
Really liked this game! One of the most interesting games i played so far! Menu music is very groovy! Hard at the start, but as soon as u got 20+ knights it is just fun to destroy everything in one touch, wish they werent merged in one, just imagine walking with small army instead of 50 men in one man. Great work! Hope you gonna add some more levels, enemies and story for sure! good luck)
Very cool game. Very nice game play loop, I can see this turned into a rogue like game.
One of the few games that pushed me towards finishing it. I was able to get to the end by killing the boss.
Two major things to improve
Visual feedback/Animations:
The game really needed animations for the attacks that the player, AI and NPC do.
It also needed animation/visual feedback on when a character/enemy gets hurt. this could be as simple as changing the color of the existing sprite to red.
Also needed some kind of metric of how much health and attack damage I have reached, as I kept upgrading but lost count of what's is my current DPS/health.
Game Balance:
Game starts out kind of hard but that emphasis the idea of the theme of stronger together so the more you hire the more your OP. But that also creates a problem that later on I did not need to attack and even for the boss I just ran around while my 13 knights destroyed him in a matter of seconds. So difficulty might need to be adjusted based on the player level/power.
Also maybe hiring and upgrading can get a bit more expensive so that the difficulty ramps up and it is not too easy to be able to get like 150 gold in one run and go back to do a massive upgrade.
Even with these two things to improve, I enjoyed the game a lot. One of the best games I have played so far (I have played around 60 games). Great job :)
I hope you get to 20 ratings, I have created a post for good games to promote themselves if they have not reached 20 ratings, you can post your game there if you want:
https://itch.io/jam/brackeys-5/topic/1234246/games-under-20-ratings#post-2732277
Liked the game a lot! It’s fun to have 30 knights killing every enemy at an instant, although it would be cool if they didn’t merge into each other (so that you actually see all the 30 knights). It is also a bad idea to make centered text appearing letter by letter - it becomes really painful to read (it works with left-aligned text since then the letters that have appeared already stay in place). Apart from them, lovely game, good job!
Very pleasant experience. Really fun to play. I think it has potential to expand the idea to more island, more powerups, and a lot more story maybe.
Great work! Congratulations!
Very fun game, love the cute art and the gameplay feels great, I love the mini kind of cutscenes, overall, an amazing experience!
I think the knights healing might be bugged. I healed them from low health and the next hit they die to the weakest slime. I had 4 knights too so there shouldn't be enough time for the slime to deal that much damage?
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