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Thanks for the feedback and thanks for the ways I can fix the coding side if things. This was very helpful. Thanks for playing my game!

One more thing I was just thinking about: I haven't worked with AI stuff much in unity, but if it's possible, it may be a good idea to varry the NPC's speeds / pathing very slightly for each npc so that they spread out and form more of a group rather than staying in one blob.

Yeah that might be a good idea.