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The game had a unique underwater feel which worked very well. The use of the theme felt a little underwhelming due to only getting the effect of getting stronger after collecting 3 fish. This made it feel like there was no progression for the player until the final moment. The big spooky fish was also neat but was typically easy enough to avoid. The hardest part of the game was the level design was pretty confusing at times, especially when you swim out of bounds. The concept was cool, and not many people think of making an underwater game but you pulled off the controls really well for it. 

More thoughts of the game could be found here:

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Thank you :D I looked at the video ^^ I will try and add landmarks, that's a very good idea. The big fish is easy to avoid in the level you did but it gets more tense in the level 4, 6, 7 and 8. I usually do games that are way too difficult so I tried to make it accessible. The out of bound problem is getting fixed and probably will be, in the post jam update. For the progression feel however, I have ideas but they are way too ambitious so I'm not going to try and fix it for now. Loved your review ^^ It gave me plenty to think about ^^ 

(+1)

I'm glad it helped out! It was a cool game and I liked the visuals. Some of the more unique visuals I have seen in this jam so far, so nice work on that!

(1 edit)

Hi ^^ I updated the border to be more visual than before if you want to try again ^^ And you missed a lot of cool stuff by stopping at the third level :)