Nice, welcome to Godot! Your problem could be with the import settings, you can choose whether or not it loops there! (Ps this is also useful for importing pixel art and not having it be blurry)
oh no way!! Omg...lol btw I knew about the pixel art import...but never guessed to try the same thing with the music...omg lol 😄 thank you so much for showing me this!! Appreciate it 🙏
also, you can take current music position from AudioSource.get_playback_position(), put that into a global variable, and then use AudioSource.play( global.music_position ) to keep the same music going thru scene changes
Or you could make an auto load singleton, and it will always keep playing, even after switching scenes. You could also use that as an audio manager/library (that’s what I do). I don’t know if this is recommended, but it’s an easy way to manage audio.