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trying my best to not be overcome with ScopeCrepe, another thing was issues with the background music, i use godot ( I'm new to it btw, my old engine was UNITY) in my last game this wasn't an issue, but when transitioning from one level to the next, the audio would not replay, or loop. this drove me nuts and i gave up on it in the end. 

rip, same, i kinda tried to make the main menu music & the level music blend in loading, but i gave up due to time

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it's all good, we had to sacrifice something for this 72 hour jam lol

yeah

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Nice, welcome to Godot! Your problem could be with the import settings, you can choose whether or not it loops there! (Ps this is also useful for importing pixel art and not having it be blurry)

Let me know if this helps!

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oh no way!! Omg...lol btw I knew about the pixel art import...but never guessed to try the same thing with the music...omg lol 😄 thank you so much for showing me this!! Appreciate it 🙏

glad I could help! let me know if you have any other questions/annoyances

also, you can take current music position from AudioSource.get_playback_position(), put that into a global variable, and then use AudioSource.play( global.music_position ) to keep the same music going thru scene changes  

man I am learning alot here, thank you guys so much

yo I didn't know that, thanks for sharing

Or you could make an auto load singleton, and it will always keep playing, even after switching scenes. You could also use that as an audio manager/library (that’s what I do). I don’t know if this is recommended, but it’s an easy way to manage audio.