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Great game, looks good, good ideas in it. A few things I feel would make it easier to navigate would be the end level portal always being visible, but not accessible until you have the key (so you can remember where it is later instead of having to double navigate the maze). Also killing the enemies wasn't fun, you just keep spamming the keyboard and you're invulnerable, plus they take a lot of hits to kill, so you're just sitting on them for a few seconds spamming space. One hit kill (for the enemies) would probably work best, and a life point system instead of an HP bar (for the player).

Thanks for the review. Yeah! I think there's a lot of polishing to be done.

The end portal is supposed to be invisible and the player needs to navigate the maze to find it. Perhaps an easy mode would have the portal always visible. Killing the enemies requires 3 hits. However, you can also hit the bullets. Hence you are often hitting bullets instead of the enemy. I could have made a system for the enemy stop firing for a few seconds after being hit, so as to help with killing it. What I don't understand is the life point system. How would that work?

(+1)

You know, just a few hearts and each time you get hit you lose one. Or lose a powerup ala mario. The life bar system you're using is kind of boring, IMO.

got it! Thanks! I will do that next time. It does seem like a much better way to make it! That's the real purpose of these jams ;) Learn and improve!