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This is an underrated platformer which included so many interesting mechanics, not just a normal platformer where you can only walk and jump. I also love how you implemented the soundtrack when the play died, you used interactive music to make the transition not awkward.

I'm still happy the dynamic music ended up working out - I ended up implementing it at the eleventh hour, so it's good to know it's being appreciated.

Glad you liked the level design.

Thanks for playing!