Really well thought out mechanic! The graphics were also pleasing to look at and the wall jump worked very well! It made for some neat movement puzzle solving and I can definitely see it being a game that people would speed-run! Overall, this is a very fun entry!
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Rebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #106 | 3.889 | 3.889 |
WOWIE! | #115 | 3.667 | 3.667 |
Topic | #138 | 3.833 | 3.833 |
Fun | #186 | 3.556 | 3.556 |
Simplicity | #223 | 3.889 | 3.889 |
Sound | #381 | 3.000 | 3.000 |
Visuals | #433 | 3.111 | 3.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself, feel free to use it in a video
Credits
sendhelpidfk
Comments
Keeping velocity after dying is a great mechanic i loved it. Simple idea executed very well :D My only issue was the player feel a bit floaty but thats just a small issue :d Overall you found a great idea and executed it perfectly. I must say this was one of the best i have ever seen in this jam well done :D
Note:I would be happy if you could check out my game as well :d
Love the movement in this. I also appreciate the inclusion of the various goals like completion, speed run, collectable. Ran into one small glitch where next level was restarting the level. Nothing major and its to be expected in a jam. Congrats on finishing :)
Yeah, the 'next level' issue actually breaks a lot of other things (the reason it happens is it thinks you're still on the last variable because a level counter doesn't get ticked up, so it'll actually override your save for that previous level in addition to making you stuck on the current level). I only found it and patched it after it was too late.
I'm glad you and others seem to like the movement - in conjunction with the difficulty, I figured that was going to be one of my major sticking points with how heavy the player controls. Good to see it stuck.
Thank you for playing!
Very nice game! I like the player movement, it feels really floaty and fluid, especially when you wall jump! The background is a little jarring though. Also, sometimes on levels when you spawn next to spikes, you die extremely fast and it makes a very loud noise, so try avoiding that next time. Overall, the game is fun, but it would be nice if it had some polish.
Thanks for the review! After going back through the project files, I'm pretty sure I got the parallax layer scroll rates entirely reversed, so I guess that explains that.
Yeah, I'll remove the spike at the bottom of the wall on Complex in some post-jam patch. That was one of the things I was supposed to do for the current final version, but oh well I shouldn't really be doing coding at 2AM anyways.
Thank you!
I'm sorry, I couldn't play bc linux :( So I will not be rating yours
I love the fact that velocity is maintained between lives, that idea is really unique and executed well, leading to some interesting puzzles. The design is simple, but suits the game's atmosphere perfectly. I enjoyed playing this game. I had a problem when clicking next on each level; it restarted the level instead. To fix this, I just went to the next level in the menu screen.
A fun game, and a challenge to anybody who likes platformers, but also games that require you to think; the last level really challenged me.
Good job!
Thanks for the review! As mentioned on the itch page, I implemented the 'Next' button at 2AM and forgot to actually increment the behind-the-scenes stage counter that's used by the next button to determine what level to send you to; I only realized it this morning when it was too late.
I'm glad you thought the difficulty was fair, as that was one of my main concerns for the game (Super Sequence especially).
Once again, thanks for the review!
Awesome game, really polished as well. Like the minimalistik design and visuals.
Unfortunately, I am really bad at this. :D
DUDE!!!!!! rember me? In the discord call? So cool to see you game! lets give it a rate for a rate if you know what i mean ;)
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